Release #7

Posted in Release on April 23, 2012 by diablofixed

Download latest version.
Bugs fixed:

  • Familiars are now Animals, not Demons – matching the other Winged Fiend (bat) types.
  • PvM and PvP melee max block chance is now capped at 75%.  This will help prevent blocklock.  A later release will address PvM and PvP missile block chance.

Release #6

Posted in Release on September 12, 2008 by diablofixed

Download latest version.
Bugs fixed:

  • A change to base item classes for rings, and several changes to Unique Items table. This should bring a better variety of unique drops and enables six previously unfindable items. However, this change to the Item Tables will morph items on existing Diablo characters. Make sure you back up your characters before playing, or be on the safe side and simply roll new ones for Diablo Fixed. (Full details on the change are available here.)

Release #5

Posted in Release on September 11, 2008 by diablofixed

Download latest version.
Bugs fixed:

  • Backported NT4 sound fix from 1.09b patch.
  • Enabled 8 bosses which previously had incorrectly set dlvl values.

PvPGN Server

Posted in Information on July 9, 2008 by diablofixed

I can clearly see how many people are actually trying out Diablo Fixed… two of my fixes caused the game to crash, and nobody reported it : ) The release is updated and should be working properly now.

If you are interested in playing Diablo Fixed on battle.net, I am running a PvPGN server for Diablo I at nwserver.ath.cx where players can meet and play. You’ll need to add the gateway to your Gateways list – there is a .reg file with the updated list in the Release zip. Double-clicking will add it (but it deletes all other unofficial Blizzard gateways, so if you have any others, use a gateway editor to make the change instead!)

Server status

Release #4

Posted in Release on July 7, 2008 by diablofixed

Download latest version.
Bugs fixed:

  • Fixed class-specific blocking bonuses to work after the first game: +30 to Warriors, +20 to Rogues, and +10 to Sorcerers. Cost 27 bytes starting at 30DF8. (Code posted at this TheDarkMod/forum post.)

Release #3

Posted in Release on June 4, 2008 by diablofixed

Download latest version.
Bugs fixed:

  • Enable spell-blocking even when spell resistance is nonzero. Freed 69 bytes at 2961E.
    2960D: 7F0F -> 7F54
  • Dupe fix (courtesy of this TheDarkMod/forum post.) Used the 69 free bytes from above to fit this in.
  • Flash fix (code adapted from Hellfire version at this thread). Freed 93 (?) additional bytes starting from 2DE5A.

Release #2

Posted in Release on June 3, 2008 by diablofixed

Download latest version.
Bugs fixed:

  • XP cap reduced from 1,583,495,809 to 1,310,707,109.
    9EF1C: 813D625E -> A5CD1F4E
  • Cap monster ToHit and AC at 255, avoiding overflow on higher difficulty. Additionally freed 115 bytes starting from 30DF8. (Code not mine, taken from thedark5.com/forum – thanks to omleTTooos)
  • Fix Hell invisible walls, Caves “walkable” tiles. New patch_rt.mpq for this. (Code not mine, taken from thedark5.com/forum – thanks to ArthurDent / Ulmo)

Also up for discussion is the “bug” where resistances cause you to no longer block spells. Bug or no? Here is the fix, from http://www.thedark5.com/forum/forum_posts.asp?TID=998&PN=6:

Here is the code for 1.09. This also allows blocking spells with resistances like in Hellfire.
Get stunned/block spells with resistances
:0042A20D 7F0F jg 0042A21E
->
:0042A20D 7F54 jg 0042A263
69 bytes free space from :0042A21E to (excl.) :0042A263

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