Release #2

Download latest version.
Bugs fixed:

  • XP cap reduced from 1,583,495,809 to 1,310,707,109.
    9EF1C: 813D625E -> A5CD1F4E
  • Cap monster ToHit and AC at 255, avoiding overflow on higher difficulty. Additionally freed 115 bytes starting from 30DF8. (Code not mine, taken from thedark5.com/forum – thanks to omleTTooos)
  • Fix Hell invisible walls, Caves “walkable” tiles. New patch_rt.mpq for this. (Code not mine, taken from thedark5.com/forum – thanks to ArthurDent / Ulmo)

Also up for discussion is the “bug” where resistances cause you to no longer block spells. Bug or no? Here is the fix, from http://www.thedark5.com/forum/forum_posts.asp?TID=998&PN=6:

Here is the code for 1.09. This also allows blocking spells with resistances like in Hellfire.
Get stunned/block spells with resistances
:0042A20D 7F0F jg 0042A21E
->
:0042A20D 7F54 jg 0042A263
69 bytes free space from :0042A21E to (excl.) :0042A263

4 Responses to “Release #2”

  1. Hello,

    It’s a bit late, but I still want to say that you have to thank ArthurDent (and Ulmo ofcourse), and not me for the tile fixes.

  2. diablofixed Says:

    Thanks, it’s fixed in the post.

  3. Personally I think blocking is horrible for magic when you have resistances. It makes the succubi unbelievably annoying when you constantly stop to block their magic when trying to kill them.

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